FREE MOBILE CLOUD
COMPUTING CONCEPTS - TRAINING_MODULES_WITH_TONS_OF_VIDEOS
Post by Peter Michael Hansen with Beverly Hills IT Group, Limited
First Commercial LTE Cloud Gaming Service: Ubitus and NHN Japan Bundles "G CLOUD" into NTT DOCOMO Android Tablets
of world's first commercial mobile cloud gaming service, G CLOUD, with NHN Japan Corporation. Ubitus' GameCloud®
technology is preloaded into NTT DOCOMO, INC.'s LTE Android tablets, which are planned to be launched nationwide in Japan in October 2011 or shortly after. This alliance will bring
in series of joint promotion campaigns starting September.
As the flagship application of LTE service
"Xi™", G CLOUD will be pre-installed on two new tablet devices from DOCOMO, Samsung GALAXY Tab 10.1
LTE SC-01D and Fujitsu ARROWS Tab F-01D. Users can instantly experience various popular high-quality game titles, including
online MMORPG and 3D action games from major providers, through a freemium model or a purchase of "Play Ticket".
Additional titles will be continuously released in the coming months.
"The synergy among Ubitus, DOCOMO,
and NHN Japan has taken cloud gaming to a new level, also introduced an innovative business model for the gaming and telecommunication
industries," said Wesley Kuo, the CEO of Ubitus. "We believe that users will enjoy
convenience and excitement brought by G CLOUD and we are committed to bring more cloud gaming mobile entertainment to our
Ubitus GameCloud® Technology specializes in rendering games that require graphics computing
on the server cloud and processes gaming media into streaming video. Its patent pending streaming technologies allow mobile
devices with a thin client to interactively control games remotely through a dynamically-rendered interface.
can enjoy variety of games on their mobile devices and extend their gaming experiences whenever and wherever.
is a trademark or a registered trademark of NTT DOCOMO, INC. in Japan and/or other countries.
G CLOUD is a registered trademark of NHN Japan Corporation in Japan.)
Ubitus Inc. is the software platform leader for fixed-mobile
convergence(FMC) applications, offering innovative cloud computing solutions for device manufacturers, wired/wireless communication
service providers, telecommunication operators and digital content developers.
Ubitus's unique suite of technologies
offer users series of real-time, seamless, convenient, interactive and fun entertainment experiences on multimedia and gaming
on PC, IPTV and mobile phones as well as assist our clients in operational efficiency improvement, product strengthening and
then market deployment. The company was founded in 2007 and is headquartered in Taipei, Taiwan
with about 120 employees and offices in Tokyo, Beijing,
Guangzhou as well as Seoul.
BUT WHAT THE HELLO IS (EXACTLY) CLOUD GAMING
Cloud gaming, also called gaming on demand, is a type of online
gaming that allows
direct and on-demand streaming of games onto a computer through the
use of a thin
client, in which
the actual game is stored on the operator's or game company's server and is streamed directly to computers accessing the server through the client. This allows access to games without
the need of a console and largely makes the capability of the user's computer unimportant,
as the server is the system that is running the processing needs.
The controls and button presses from
the user are transmitted directly to the server, where they are recorded, and the server then sends back the game's response
to the input controls. This process works swiftly without notable latency allowing interactive high action game play.
Furthermore, a low-level internet connection will also work with the server connection, with only a "DSL connection
of 1.5 mbps" needed for a standard-definition television.
I want more data....
gaming as a gaming-on-demand technology was originally implemented in Finland by a company called G-cluster, founded in 2000 and a wholly owned
subsidiary of SoftBank since 2004.
The first commercial
roll out of the service was for Cyprus Telecom Authority in 2005 on their IPTV network.
In March 2008 G-cluster announced
HD support in their solution in with Amino IPTV STB.
In November 2010, after thorough beta testing,
French operator SFR launched a commercial
service based on G-cluster technology.
G-cluster uses IPTV set-top-boxes and the target audience
is gamers that already have gaming consoles, as well as the entire family, with a game selection consisting of casual games
as well as high end titles.
G-cluster business model was introduced in an article "Developing Cloud
Business Models: A Case Study on Cloud Gaming" of the IEEE Software Magazine July/August 2011 issue.
Playing high-profile video games quickly from portable devices such as your iPad might get easier
after this week's Electronic Entertainment Expo.
While the E-3 "game changer" tag has been reserved largely for innovations such
as 3-D and motion-sensor systems, several companies hope using cloud computing to store games will be the real shift by letting
gamers play high-end titles anywhere, on almost any machine.
If fully realized, they say, cloud gaming could be a console killer.
OnLive announced Tuesday that it will make 23 popular console games, including "Assassin's Creed II," "Batman:
Arkham Asylum" and "Mass Effect 2," available through an online subscription service.
we're taking the first step toward a future where video game content is increasingly free from the restrictions of device
and location, while showcasing the ability to instantly play the latest, most advanced games at the touch of a button,"
said OnLive founder and CEO Steve Perlman.
Cloud gaming uses rapid data compression to let users store their games "in the cloud" -- on Web servers
-- and then pull them down and play them using a regular Web browser. It's the same concept as storing photos on a site such
as Flickr or music videos on a MySpace page.
The user doesn't actually have those files on any one particular computer but can access them from anywhere.
OnLive has partnerships with gaming
companies such as Electronic Arts, UbiSoft and Warner Bros. Interactive and announced several new ones, including Sega, on
Tuesday. More titles were expected to be available as they are released.
OnLive's service, which launches Thursday, will offer free subscription
for a year. OnLive has not announced what fees will be beyond that, but a spokesperson said Wednesday they will be "much
less" than $15 a month.
OnLive isn't the only one in the cloud-gaming business though. Rival Gaikai announced this year it had raised $10
million for a streaming game service that will let users sample games before buying them.
"[W]e host the games, we run them, we worry about
hardware and software updates, and we stream them to you," Gaikai said on its website. "The only thing you need
is a browser and an internet connection."
Also at E3, Sony announced PlayStation Plus, an online subscription service that expands its PlayStation Network................................