Clear Cloud HomeWhat is 4KGrooVe IPCloud TopologyPinterest ArchitectureWhat-is-a-Wi-Fi-PhoneBe an Android DeveloperPost PC EraMobile Device LiquidationsMobile RevolutionEnrollment-ApplicationFacebook ArchitectureTHIS WEEK'S TOP FREE TRAINING_MODS:Wuala Cloud Storage peer-to-peerContact UsWhat is Wireless Video ConferencingFAQsTablet_PCsPC Broker GuideCloud Computing ArchitectureWhat's a Set-Top TV Internet Box?3D PrintersLaptop Categories for the Mobile BrokerWhy Mobile Device Brokers Are NeededMobile Device Brokers and Pocket CloudMobile Device Brokers and Mobile PaymentsHow Mobile Device Brokers Make Revenuebroker_mechanics_2Job Oppys for Mobile Device BrokersHigh End Netbooks for Mobile Device BrokersMobile Brokers top SmartphonesMobile Device Brokers go Mobile BroadbandCloud_RevolutionWhat is Mobile Cloud ComputingMobile Cloud Computing TrendsMobile Device Broker BasicsNotebook_MarketingMobile Cloud & Brokers New DevelopmentsCloud RevolutionYour Opportunity as a Mobile Device BrokerWhy Mobile Device Brokers are WantedTraining_ModulesVIDEO LEARNING CENTERAbout UsLTE 4G for Mobile BrokersBroker_B2B_MechanicsWhat's WIMAX Wireless 4G Connect?Lets follow a successful mobile device brokerSee Ted & his Swap Meet Profit SessionsTed in Action at the Swap Meet - WORKINGDelight in Ted's Mobile Momentum to PROFITSTed's Post Sale Activities & Cloud FunASK CLEAR CLOUD NETWORKMarket OpportunityHow it Worksnew_broker_channelsWhat is Social TVEnterprise MobilityWhat is Micro CloudLTE TabletsBlu Ray Player with SkypeSkype on my TVIntel SSDFacebook CloudFree Storage CloudGoogle CloudGoogle StorageWiMax WiFiLTE Verizon AdvancedLTE Dish NetworkWhat is an SSD DriveLTE AdvancedVideo Game CloudVideo Cloud EncodingWhat is an IP TV playerBlu ray TabletsExploring the LTE NetworkAndroid TetheringExploring-4g-tabletsUltra High Speed InternetWhat is Desktop VirtualizationCloud ApplicationsUnderstanding Mobile VideoQWERTY PhonesIntel UltrabookTablet EvolutionIn Demand Cloud Computing JobsEnterprise Optimized TabletsCloud Services BrokeragesPolice Mobile Data TerminalsExploring Wireless Computing ConceptsWhat is an Intelligent NetworkExamining Augmented Reality AppsEmergence of the Personal CloudWhat is Ultra Fast Internet ConnectionExplaining Mobile Payment SystemsWhat is a VOIP Business Phone SystemPrivate Cloud Storage ServicesExploring Today's IT Data CentersWhat is Network VirtualizationWhat is Cloud Multi-TenancyWhat is Hosted CloudCloud Artificial IntelligenceFacebook MobileIndia CloudPrivate Cloud Storage SolutionsWhat is Private Cloud ComputingIP Video Surveillance4G Service ProvidersExplaining What is a Cloud APICloud Management4G AndroidWhat is a Mobile PaymentWhat is Samsung Cloud PlatformWhat's Google App EngineDescribing What's a Private CloudWhat's Google Compute EngineWhat is Cloud StackWhat is OpenstackWhat is Amazon Cloud Computing ServicesWhat is Android LTEWhat is Windows 8 TabletWhat is the HP CloudMobile Web Apps Against Native AppsIs it True the Desktop PC is Dead?What is Data VisualizationWhat is an InfographicWhat is Hadoop and Big DataBYOD OptimizationWhat is a Private CloudWhat are Cloud AppsWhat is a Google App AccntWhat is Enterprise Resource PlanningCloud Storage 2012What is a Cloud APIWhat is PinterestWhat is an Internet Enabled TVSMB and the CloudMobile Cloud ServicesWhat is WAPMobile Social NetworkWhat is Free WiFiWhat is Cloud CommunicationsWhat's the Mobile CloudWhat is Cloud CRMWhat is the Social CloudWhat is a Cloud ServerCloud Computing Glossary 2012What is a Virtual MachineExplaining Facebook ArchitectureWhat is WiDiWhat's High Performance ComputingIP-TV-BasicsWhat is a Hybrid CloudWhat is SkyDriveWhat is Google DriveWhat is FlexPod Cloud ArchitectureVideo Apps in the CloudElastic CloudAmazon Cloud SevicesWhat is Cloud Data MiningLTE 4G and TabletsWhy WiMax FailedBig Data Computing in the CloudOne brain your brain & my brain is the CloudThick Clients and Cloud ComputingThin Clients and Cloud ComputingLTE Trends 2012Cloud Computing in IndiaCloud Trends 2012new-developments-in-the-cloudWuala-vs-Dropbox-and-othersWhat is Wuala Social Grid StorageOccupy Wall Street and Cloud ComputingExploring What is Sony Internet TVCorporate TabletWhat-is-Amazon-Cloud-ServicesWhat are LTE 4G Cloud ServicesCloud Services for Tablets and Mobile4G LTE new developmentsWhat is Mobile Cloud ServicesSSD in the Data CenterHow Does Facebook Architecture Work?SSD and Cloud Computingwhat is CPU GPU computingWhat is Augmented-Realitywhat is HPC in the cloudWhat 's 4G LTE and WiMaxwhat is a Cloud ClusterWhat is a M2M NetworkWhat is M2M Communicationswhat is Grid ComputingExploring what is NFCChrome Vs. 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Post by Peter Michael Hansen with Beverly Hills IT Group, Limited

World's First Commercial LTE Cloud Gaming Service: Ubitus and NHN Japan Bundles "G CLOUD" into NTT DOCOMO Android Tablets

As the flagship application of LTE service "Xi™", G CLOUD will be pre-installed on two new tablet devices from DOCOMO, Samsung GALAXY Tab 10.1 LTE SC-01D and Fujitsu ARROWS Tab F-01D. Users can instantly experience various popular high-quality game titles, including online MMORPG and 3D action games from major providers, through a freemium model or a purchase of "Play Ticket". Additional titles will be continuously released in the coming months.

"The synergy among Ubitus, DOCOMO, and NHN Japan has taken cloud gaming to a new level, also introduced an innovative business model for the gaming and telecommunication industries," said Wesley Kuo, the CEO of Ubitus. "We believe that users will enjoy convenience and excitement brought by G CLOUD and we are committed to bring more cloud gaming mobile entertainment to our customers."

Ubitus GameCloud® Technology specializes in rendering games that require graphics computing on the server cloud and processes gaming media into streaming video. Its patent pending streaming technologies allow mobile devices with a thin client to interactively control games remotely through a dynamically-rendered interface.

Users can enjoy variety of games on their mobile devices and extend their gaming experiences whenever and wherever.

(Xi is a trademark or a registered trademark of NTT DOCOMO, INC. in Japan and/or other countries. G CLOUD is a registered trademark of NHN Japan Corporation in Japan.)

About Ubitus

Ubitus Inc. is the software platform leader for fixed-mobile convergence(FMC) applications, offering innovative cloud computing solutions for device manufacturers, wired/wireless communication service providers, telecommunication operators and digital content developers.

Ubitus's unique suite of technologies offer users series of real-time, seamless, convenient, interactive and fun entertainment experiences on multimedia and gaming on PC, IPTV and mobile phones as well as assist our clients in operational efficiency improvement, product strengthening and then market deployment. The company was founded in 2007 and is headquartered in Taipei, Taiwan with about 120 employees and offices in Tokyo, Beijing, Guangzhou as well as Seoul.

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BUT WHAT THE HELLO IS (EXACTLY) CLOUD GAMING

Cloud gaming, also called
gaming on demand, is a type of online gaming that allows direct and on-demand streaming of games onto a computer through the use of a thin client, in which the actual game is stored on the operator's or game company's server and is streamed directly to computers accessing the server through the client. This allows access to games without the need of a console and largely makes the capability of the user's computer unimportant, as the server is the system that is running the processing needs.

The controls and button presses from the user are transmitted directly to the server, where they are recorded, and the server then sends back the game's response to the input controls. This process works swiftly without notable latency allowing interactive high action game play.

Furthermore, a low-level internet connection will also work with the server connection, with only a "DSL connection of 1.5 mbps" needed for a
standard-definition television.

I want more data....

G-cluster

Cloud gaming as a gaming-on-demand technology was originally implemented in Finland by a company called G-cluster, founded in 2000 and a wholly owned subsidiary of SoftBank since 2004.

The first commercial roll out of the service was for
Cyprus Telecom Authority in 2005 on their IPTV network.

 In March 2008 G-cluster announced HD support in their solution in with Amino IPTV STB.

 In November 2010, after thorough beta testing, French operator SFR launched a commercial service based on G-cluster technology.

G-cluster uses IPTV set-top-boxes and the target audience is gamers that already have gaming consoles, as well as the entire family, with a game selection consisting of casual games as well as high end titles.

G-cluster business model was introduced in an article "Developing Cloud Business Models: A Case Study on Cloud Gaming" of the IEEE Software Magazine July/August 2011 issue.

But what direction is Cloud Gaming going too?

Playing high-profile video games quickly from portable devices such as your iPad might get easier after this week's Electronic Entertainment Expo.

While the E-3 "game changer" tag has been reserved largely for innovations such as 3-D and motion-sensor systems, several companies hope using cloud computing to store games will be the real shift by letting gamers play high-end titles anywhere, on almost any machine.

If fully realized, they say, cloud gaming could be a console killer.

Gaming company OnLive announced Tuesday that it will make 23 popular console games, including "Assassin's Creed II," "Batman: Arkham Asylum" and "Mass Effect 2," available through an online subscription service.

"Today we're taking the first step toward a future where video game content is increasingly free from the restrictions of device and location, while showcasing the ability to instantly play the latest, most advanced games at the touch of a button," said OnLive founder and CEO Steve Perlman.

Cloud gaming uses rapid data compression to let users store their games "in the cloud" -- on Web servers -- and then pull them down and play them using a regular Web browser. It's the same concept as storing photos on a site such as Flickr or music videos on a MySpace page.

The user doesn't actually have those files on any one particular computer but can access them from anywhere.

OnLive has partnerships with gaming companies such as Electronic Arts, UbiSoft and Warner Bros. Interactive and announced several new ones, including Sega, on Tuesday. More titles were expected to be available as they are released.

OnLive's service, which launches Thursday, will offer free subscription for a year. OnLive has not announced what fees will be beyond that, but a spokesperson said Wednesday they will be "much less" than $15 a month.

OnLive isn't the only one in the cloud-gaming business though. Rival Gaikai announced this year it had raised $10 million for a streaming game service that will let users sample games before buying them.

"[W]e host the games, we run them, we worry about hardware and software updates, and we stream them to you," Gaikai said on its website. "The only thing you need is a browser and an internet connection."

Also at E3, Sony announced PlayStation Plus, an online subscription service that expands its PlayStation Network................................